package com.lsd.game.lastrun.model;

import com.badlogic.gdx.math.Vector2;

/*
 * This class defines a rock. A rock is a type of object that is
 * harmful to the player if it touches it. 
 * 
 * TODO: Make a generic enemy class?
 */

public class Rock extends AbstractMovingObject {
	
	public Rock(Vector2 pos, float objSize, float objSpeed, String textureName) {
		super(pos, objSize, textureName);
		velocity = new Vector2();
		speed = objSpeed;
		velocity.x = -speed;
	}
	
}
